Whenever it flies up it will either do a double slam like Moonreaver Shrike or it will do a normal slam like the Shrowd Clone. The bad changes and cuts clearly outweigh the good parts, which ruins the legacy this beautiful.įirst of all you can immediatly tell that this behemoth is nothing but a mix of Moonreaver Shrike and the Shrowdclone. I loved some parts and I despised the rest. The beak should either be longer and more crooked or be smaller like the normal Shrowd's. It should have some red and you should be able to tell that it's an eye (maybe even an unseen logo?). The goo's and the orb's colors should be adjusted by making them ligther and glow (and also red for the orb's case). When it's enraged the eyes should glow red instead of purple and when it's aethercharged back and the backwings should start to glow immensly and maybe even have new particles shooting out of them. The backwings and the back should also glow to make them stand out. It should be on it's chest where you could see blue aether on the normal shrowd and the eyes should glow atleast like the normals Shrowds eyes (when it's not aethercharged). The idea of red in a Shrowd variant is good but it's not placed where it's supposed to be. The orange of its claws and its are unnecessary and don't fit with the umbral aesthetic at all. One solution to this would be to make the shade of red darker and glowier and the shade of black darker. I agree with the bigger beak and the increased size but the colors are way to light, which makes them merge together and because of that you can't even tell if you are seing a beak of a limb. The Iconof BS Shrowd also looks pretty bad. You can't tell if they are eyes the first time you see them because the colors merge together. The eyes on top of its head are purple and should be red instead. The goo, the clone and orb face the same problems too: The goo is too dark, the orb has some purple eventhow BS Shrowds purple glowing eyes in aethercharged mode are the only resemblence purple in the whole fight and the goo and the clone aren't glowy enough to make them seem like they are umbral. They tried to make the behemith visualy differ from the normal shrowd by adding a bit bigger beak but because of its size it's barely noticeable and the pick of a lighter shade of orange really shows. The behemoth doesn't resemble any shade of purple at all (except for the eyes and the orb to some extent) which makes me think why they didn't pick the crimsonred instead. What also bothers me are the purple glowing eyes while it's aethercharged. Once it goes aethercharge things don't get better either, the crimson red the Bloodshot Shrowd got its name from simply dissapears and only the weird shade of black remains, not even truly glowing. It doesn't stand out in the enviroment and doesn't fit with the enviromental lighting (am I the only one bothered by this?). Where normal Shrowd had a good contrast of black and purple BS Shrowd has a big lighter shade of black in it with dark crimson on its back and backwings and some orange on its beak and its claws. The common currency of the Shattered Isles.This Shrowd looks meh at best. Revenant is unlocked in the Slayer's Path Crafting IconĪ common drop from the Head of a Shadowtouched NayzagaĪ Common drop from the Leg of a Shadowtouched DraskĪ drop from the tail of an aether-charged Bloodshot ShrowdĪn ingredient in many potions and aetheric devices Revenant state lasts for 15 seconds and prevents all healing. Picking up a Void Orb grants a stack of Void Energy, which gives +4% damage and extends Revenant state by 1 second. If an Umbral Tendril hits a target, it spawns an additional Void Orb upon impact. For every 100 health drained, summon an Umbral Tendril that deals 700 umbral damage. When Revenant state ends, each stack of Void Energy grants 115 health per second for 10 seconds.Īctive: Active: Drain up to 500 health to enter Revenant state and spawn a Void Orb. Revenant is one of the Omnicells in Dauntless.
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